The Goal is to go from the left Godot Eye to the right Godot Eye. Had no time for textures.
Audio issues may occur due to them being added last minute.
Music made in Beep Box.
Texture is the Godot icon.

Controls

Arrow keys to move.
Z to jump.



Made for Trijam 212, which has the theme of "Too much".
Created by me alone using Godot and it's icon due to a lack of time to make my own art.

I tried to show the theme with a repeating level, where each time there is too much of something. For example Level 2 provides the player with too much speed, and Level 3 has too many traps. 

 
Scrapped ideas:

Enemies in the level.
Too much strength. One shot all enemies.
Too many foes. More enemies.
Too many items. All letters now have a different function to act like an item. G would've been a grapple hook.

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